Product design · LABASAD Barcelona
Somnus. Designing better sleep habits
Research · Interaction design · Prototype
Type
Concept project
Focus
UX / Behavioural design
Role
Research, interaction design, prototype
Overview
Somnus is a sleep app that shifts the category from passive tracking to active habit formation. It is based on connected living and engaging communication: smart environment controls that support the wind-down and a sleep assistant that gives feedback in a way that keeps people engaged.
The problem
Sleep apps track data. None change behaviour.
Poor sleep carries serious consequences, cognitive decline, cardiovascular risk, weakened immunity, yet the apps meant to help do little more than log data. There’s a clear gap between knowing you sleep badly and actually changing the habits that cause it.
Goals
- Wind-down ritual builder
- Live sleep coaching
- Smart lighting & soundscapes
- Sleep persona insights
- Emotional sleep feedback
- Adaptive, swipe-card personalisation – bite-sized chunks of information on how sleep affects your life in different categories, which adapt to the person’s sleep pattern. Presented in swipe cards, making it an immersive experience.
Approach
I conducted user research and competitive benchmarking to understand why existing apps fail at behaviour change. A primary persona, Thomas, a stressed urban professional who can’t control his sleep environment, grounded every design decision.
From there, I moved through wireframing to a high-fidelity prototype, designing a personal wind-down ritual builder, adaptive sleep coaching, and smart environment controls (lighting, sound, thermostat). Gamification was introduced to sustain long-term engagement. Swipe-card micro-interactions keep the experience immersive without adding cognitive load at bedtime.
Research → personas → competitive audit → prototype.
Key features designed
- Wind-down ritual builder
- Live sleep coaching
- Smart lighting & soundscapes
- Sleep persona insights
- Emotional sleep feedback
- Adaptive, swipe-card personalisation – bite-sized chunks of information on how sleep affects your life in different categories, which adapt to the person’s sleep pattern. Presented in swipe cards, making it an immersive experience.
Homescreen
Micro interactions add delight and are among the many features that make the app feel alive and engaging.
Outcome
[1–2 sentences: what changed, or what you delivered.]
- [Result or deliverable]
- [Result or deliverable]
- [Result or deliverable]
Reflections
learnings? What would I test next?]